Demo
The board, the crib and the count. Everything on this page is drawn rather than photographed, so it stays sharp at any size and can say where the pegs are - which is the one thing a picture of a cribbage board cannot do.
Three tracks - red, white, blue - of 120 holes each. A track runs up the outside, round the wide turn at the far end, back down the other side, round the tight turn, and then up the middle to finish. 35, 10, 35, 5, 35: every stretch is a multiple of five, so the grouping runs unbroken from the start hole to 120, curves included.
Three-handed, on its end, pegging away from the player. The middle of the board is the last stretch rather than empty space, and all three tracks finish in the same hole - one pin for 121, under the arch of the wide turn.
The same board through a quarter turn: stretches across, wide turn at the right, start at the left, so it reads the way everything else on the page does.
Red and blue, with white left empty between them. A three-track board keeps all three tracks whatever the table is doing - the unused one is drawn dimmed rather than removed - and putting white in the middle is what keeps the two in play as far apart as the board allows.
The front peg is the score and the back peg is what it was before the last hand, so the size of a score is legible from across the table. A player at the start hole has both pegs on it.
Four cards kept, one turned. The starter is cut before the play and counts towards everyone's hand and the crib, so it is drawn apart from all of them.
Cards are laid one at a time to a running count that may not pass 31. The count is the only number on the table during the play, so it is set against the cards rather than off in a scoreboard somewhere.
Every score in cribbage is one of these. Named the way a player says it, because that is what the table will be told.
The crib belongs to the dealer and the deal alternates, so who deals is worth more here than in most games and is marked on the seat.
Drawn from the same classes GameBar uses, so what is shown here is what a player will get. On a board these are buttons; here they do nothing.
What the SVG is built from. No coordinate is written down anywhere, so changing one of these moves the whole board and nothing can fall out of line.
120, then the shared 121st35 out, 10 round, 35 back, 5 round, 35 up the middle24 per track, curves included1453027 / 57 / 87, inner to outer84 / 114 / 144, inner to outerone, shared, on the centre line65All three are measured off a real board, and getting any of them wrong shows immediately.
equal angles, not equal spacingevery track gets the same count, inner ones closerouter track gains holes, tracks stop lining upat both ends, and across the middle if it holds two groupsthe fives read continuously all the way roundset by what it arches over, not chosenit fixes the width of the whole boardWood and brass for the board; red, white and blue for the tracks.
#8a5a2bboard face, top of grain#4a2f18board face, bottom of grain#1b1109drilled hole#c9a227121, and its label#d13438innermost; always in play#f2ede1middle; three-handed only#3272c8outermost; two- and three-handed#8f2226track behind the holes#9c8d72track behind the holes#1d4478track behind the holes